Zenix3D Path Editor
The path editor can accessed by right clicking an
object and selecting Edit Path...

The path editor allows you to change where an
object moves, and how fast it moves.
Adjust path tail offset: When checked, all
points after the one being moved are also moved. When
unchecked, only one point at a time is moved.
Append new path points: When checked, new
points are appended to the path by clicking on the background.
The velocity will match the velocity of the previous segment.
Note: It is generally useful to remove the last point or two
before appending new points so the velocity and position are set
correctly.
Maintain path velocity: When checked,
moving a point will maintain the velocity the segment. This
means that the rest of the path will be moved in time depending on
the segment length, and will no longer be synchronized with the
audio. When unchecked, moving a point will maintain the time
of all the points in the path, which causes the velocity of the
segments around the moved point to change.
Insert point: Insert a point at the
current script time.
"---": Flip the path vertialcally.
"|": Flip the path horizontally.
Faster/Slower: Make the path (whole, part,
or just one segment) faster or slower by the time shown in the
button. Whole path: The time of the entire path will be
adjusted. From here: The time of the path from the
start of the current segment at the current script time will be
adjusted. Current Segment: The time of the current
segment (current script time) will be adjusted.
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