Zenix3D Levels
You can select a new level from the control
panel.

To add, remove, rename, and set level properties,
click the "..." button to the right.
The
Level Type field allows levels to be marked Normal,
Intro, or Credits. Only one level may be
marked Intro and one Credits.
The Intro level is displayed when the game
starts. The Credits level is displayed when the player
dies, or wins the game. All other levels must be marked
Normal.
The New button allows you to create a new
level. The Rename button allows you to rename levels.
The Delete button allows you to delete levels.
The Ambient Light is the color of light
shining directly down on the scene and is typically light gray or
white. Other colors can be used to change the overall scene
color.
The Star Light is the color of the light
shining from the upper left corner of the screen, and is typically
white (when the ambient light is light gray), or black (when the
ambient light is white). Other colors can be used to add
special effects. For instance, use red to make the objects
look as if they are under a heating lamp.
Attacks per minute defines the number of
times per minute that enemies in a squadron will start attacking.
If this number is zero, the enemies will stay in the squadron and
not attack until there are fewer than Min attack enemy
objects. The higher this number, the more often enemies in the
squadron will attack and the harder the level will be.
Min attack defines the minimum number of
enemies in a squadron before they all start attacking at once.
Max attack defines the maximum number of
enemies that are allowed to attack at once. This number should
be fairly low on easy levels, and higher on harder levels.
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